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Blade Mistress Story
Having said that, Blade Mistress very obviously has the same kill-monsters-and-take-their-stuff mechanics as almost every other MMORPG. The difference is that this feature of Blade Mistress is a beginning, not an end. In other words, the Blade Mistress development team is committed to growth and change in whatever way the users feel is best. We expect that Blade Mistress will eventually look and play very differently than it does now.
Blade Mistress currently has simple combat, trading, crafting, chatting, character advancement, and magic. It also has dungeons that can be edited by the players themselves.
The creation process also lets the player distribute points among the Physical, Magical, and Creative statistics of the character. These statistics modify the different skills and actions of the character in the game. Once the character is created, these three basic statistics cannot be changed or enhanced.
To make a totem, the player first has to go to the Trainer, and spend a trivial amount of gold to learn the basic level of all eight magical skills. These skills correspond to the eight Great Spirits, and are used in combination to imbue totems with magic.
Next, go buy a totem from a Merchant. Merchants randomly stock blank totems, but the quality of totems they carry depends on the town they live in. Start by buying wooden or clay totems, which are easiest to work with, and cheapest.
Now, open your inventory, clicks on the totem, and "Include" it into your Workbench. Then switch to your Skills list, and click on the type of magic skill you want to imbue the totem with, and choose "Combine". Your character will start imbuing, and five seconds later, you will see if the attempt was successful.
If successful, the totem will become activated, and will exhibit a certain magical attribute, such as Strength. However, the totem is not complete, and will show as something like (-2), indicating that it wasn't imbued with just the right amount of magic. To get a perfectly made totem, you must use different types of magic, several times. The actual recipe for a perfect totem depends on what type of totem you want to make.
As you use a particular magic skill, its level will increase. As you buy more expensive magic totems, the difficulty level of imbuing them goes up. When you attempt to imbue, the difficulty level of the totem type is compared against your magic skill level and your base Magical stat. If you exceed the difficulty level of the totem, the attempt succeeds. If not, the attempt fails, and the totem has a small chance of disintegrating.
To make a sword, the player first has to go to the Trainer, and spend a trivial amount of gold to learn the basic level of the Sword Crafting skill. Then, the player buys ingots from a Merchant.
Now, open your inventory, clicks on the ingots, and "Include" them into your Workbench. The more ingots you include, the tougher the difficulty level will be, but the bigger the resulting sword will be. Then switch to your Skills list, and click on the Sword Crafting skill, and choose "Combine". Your character will start crafting, and five seconds later, you will see if the attempt was successful.
If it was, the ingots will disappear and the resulting sword will appear in your inventory list. The sword size depends on the number of ingots used, and the sword power and color depend on the types of ingots used (yes, you can combine different types of ingots).
As you use the Swordcrafting skill, its level will increase. When you attempt to imbue, the difficulty level of the crafting task (the sum of the difficulty levels of all the ingots used) is compared against your Swordcrafting skill level and your base Creative stat. If you exceed the difficulty level of the task, the attempt succeeds. If not, the attempt fails, and you may loose some of your ingots.
Destroyed monsters drop treasure, which can be picked up and sold to a town merchant.
When a player becomes the mistress of a dungeon, she can travel to the dungeon, enter it, and edit it. The player gets new screen buttons that can be used to change the walls and floor of the dungeon. The monsters will not attack the mistress, and cannot be attacked by her. The dungeon will let the mistress use it for 4 real-life days, after which it will drop the player and try to pick a new mistress.
Blade Mistress also lets the players fill out an on-screen form to report bugs and suggest changes.
Finally, the Blade Mistress website has a forum you can use to discuss the game with the developers and fellow players.
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