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smithing_for_beginners [2015/02/19 11:45] (current)
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 +Preparation When you start off it's best to use a pure smith character (1/1/10) rather than trying it on any other configuration as this way you'll get more experience and be able to level faster.
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 +To start with you'll need to learn some skills from the Town Trainer, you'll need Swordsmith, Chaos expertise, Katana expertise, Mace expertise, Claw expertise, Bladestaff expertise and Weapon Dismantle ... all of which can be yours for the princely sum of 7g.
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 +Funding Smithing isn't free, ingots cost money and merchants rip you off on prices when you sell back to them. If you want to spend any real time smithing you'll need to have a way to fund it...
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 +I'd suggest a creating a fighter character who can go out and loot with whatever your current best weapon is? Whatever you do be aware that people hate beggars and will just ignore them a lot of the time.
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 +Creating your first weapon Next get some ingots from a merchant - 20 tin ingots will be fine for now. From your inventory, click ingots and select "​Include"​ so that you have 1 ingot in your workbench (for now always stick to one type of ingot).
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 +Before you go any further check your workbench to make sure you have 1 and only 1 ingot included - you're now ready to make something.
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 +Now switch to your skills and click Swordsmith (SS) and select combine. A message will appear in your message window telling you about your smithing attempt; it always starts with the difficulty of the item you are trying to make and then a few seconds later it tells you how well you did (your WV or work value).
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 +If your WV was higher than the difficulty you will see an additional message telling you that you've made a "Tin Dirk". If your WV was lower than the difficulty of the task nothing is created and you may have lost some of the components!
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 +If it failed firstly check if you lost an ingot (which is leaves you with none for this attempt) include another ingot to replace it, once you have all the items try again. Don't worry... every time you try this you are getting experience!
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 +Eventually you should end up with a tin dirk, the only thing you should do with this is find a merchant and sell it - it's not a very good weapon but it's the first thing you start to learn with.
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 +Merchants Fingle (where you start) has 5 merchants, each carrying 100 of each ingot so if you run around them in a loop you should be able to get 500 ingots quickly and easily. We're going to start using more ingots in a moment so I just thought I'd let you know.
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 +Moving onwards Once you can create a dirk reliable (ie more attempts succeed than fail) repeat the process with 4 ingots, this will create a knife - if you run out of ingots at any point go and buy some more so you can keep going.
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 +Remember that whenever you fail check the workbench still has enough ingots, if you have even a single ingot less than you need when you combine you'll create a smaller sword than you expected! You have been warned.
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 +Once you can create a knife reliably, repeat the process with 8 ingots to create a short sword. Once you can create a short sword reliably, repeat the process with 16 ingots to create a sword. Once you can create a sword reliably, repeat the process with 32 ingots to create a long sword.
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 +Repeat this process until you can create a great sword (GS). You're wondering how many ingots it takes to make a GS right? The answer is 64, how do I know? Because it's written down on this page: Ingot Weapon Chart, remember this page because you'll probably be needing it a lot later on.
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 +For the moment what you are making still isn't that good, although this great sword is the most powerful thing you can create it's still pretty sucky! However we're going to fix that...
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 +Moving upwards Once you can create a great sword reliably then it's time to start working with the next metal along.
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 +Open up the merchant and scroll down to the ingots, immediately above Tin you should see Aluminium, buy some of these - they are more expensive than Tin but allow you to create slightly more powerful weapons too but they are also harder to work with.
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 +Run through the sequence again but start at sword and work through to greatsword, you can do this because you spend a little longer at the lower level which lets you skip the first few steps because you have enough skill to always complete those.
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 +Keep repeating this process of working your way through blade sizes and then ingot types until you can manufacture a carbon greatsword - a small break will then follow.
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 +Why carbon rocks Once you are able to create a carbon greatsword you have something special - a weapon that's better than the rubbish the merchant sells, although it's not a great weapon by any means it's still pretty good. Each time you improve on an ingot from here on you're getting closer to having a bigger sword.
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 +We now continue with out feature presentation.
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 +Level up Keep repeat this cycle until you get your swordsmithing skill to at least 20, more than 20 is good too, but anything greater than 20 will do for this next part.
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 +If you're starting to find this rather dull then maybe a career as a smith isn't for you, that's not a problem - there are lots of players with smiths out there, most of who would hapilly make a sword for you for the cost of the materials.
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 +New Experience - Expertises Level 20 swordsmithing is special because it unlocks access to the expertises - these are specialised smithing skills that allow you to turn certain player-made swords into more powerful and more interesting weapons.
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 +Expertises aren't linked to your swordsmithing skill - they each need to be improved individually,​ personally I'd suggest starting with Katana expertise because katana expertise makes some of the best non-dusted weapons.
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 +Let's start with katana expertise;
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 +# Create a Tin Great sword (64 tin ingots)
 +# Include Tin Greatsword in your workbench
 +# Include an extra 32 tin ingots (Why 32? See Ingot Weapon Chart)
 +# Use Katana Expertise ​
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 +This should have just created a Tin Tachi, congratulations - you've just made your first expertised weapon!
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 +If you check your workbench you'll see that the Tin GS has disappeared along with the ingots - this is because expertise skills need a donor or sacrifice weapon to allow them to be created. Don't worry though, the final sword inherits all of the abilities of the donor sword so you wont lose anything.
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 +Katana'​s are good weapons when you are starting out, the special ability / bonus of the katana experience is that the finished item has an increased accuracy (or a higher "To Hit" stat to put it another way).
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 +This means that while tantos/​katanas/​tachis might not do the most damage earlier on in the game you'll find they are the most accurate weapon and that they rarely miss the general monsters you encounter! (See [[Expertise Weapons]] for more information)
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 +Try a few experiments with the katana skill yourself, for each attempt you'll need either a long sword or greatsword to use as the donor and either 1, 20 or 32 ingots for the sword - more ingots create a more powerful sword (See Ingot Weapon Chart for katana types).
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 +Weapon Dismantle Weapon Dismantle (or WD - see Dismantle Guide) is a reasonably new skill, it allows you to take apart a weapon and recover a percentage of the ingots and dust involved. At best you'll recover maybe 75% of the ingots and dust, at worst you'll lose most of the ingots and all the dust.
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 +Previously smiths were always forced to either keep hold of their "​skilling junk" (swords made during the skilling process) or sell them at the merchant - with dismantle they can now dismantle their junk and recover some of the ingots allowing them to skill for longer periods of time and reach higher levels a little more easily.
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 +The best way to improve your WD is to place multiple swords into your workbench and dismantle them - you can either play it slow and steady by aiming for full recovery or you can power skill by using large multi-metals and benefitting from the larger amount of XP they offer.
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 +As with most smithing skills: swords can get very complex very quickly when dealing with dusted weapons, so don't attempt to dismantle one until you know you're up to it!
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 +Dusts Dusts (See [[Glowing Dusts]]) can be added to a weapon when it's created or when it's converted, however they are more of an advanced topic because they can make simple tasks incredibly complex and so likely to fail.
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 +Any dusts that are present on the donor sword (great sword / long sword) will be carried over into the expertised form along with any extra dusts you add.
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 +Leave them well alone until you know more about them!
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 +Finishing up Well that's it for a beginners guide, you should probably check out one of the other move advanced smithing guides - they will offer more practical advice on smithing, this was more of a primer!
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 +I will leave you with a few words of wisdom;
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 +    * Don't be tempted to smith with dust until you understand how much harder it makes the difficulty because you'll just destroy them.
 +    * Don't attempt to make swords for other people unless you are both happy that you'll be able to make it without too many lost ingots or dusts.
 +    * Always create the largest pure (single type of ingot) weapons you can as these will do the most damage. ​
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 +- Rika
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 +[[Basic Smithing]]
  
smithing_for_beginners.txt ยท Last modified: 2015/02/19 11:45 by admin