Search found 38 matches

Return to advanced search

Re: Which Way Does BM Want to Go?

I'd hate to see Carune get thrown away in exchange for BM update.
by Doompuppet
Fri May 17, 2013 1:29 am
 
Forum: Development
Topic: Which Way Does BM Want to Go?
Replies: 27
Views: 23194

Re: Non-Stick Totem

It's not intended as a cheat. Essentially I can battle certain monsters in these areas, with the benefit of having them be plentiful, but then if a single creature I can't beat strolls over, or I get teamed up on by more than I intended, it's instant death. There's a difference between a penalty for...
by Doompuppet
Sat Jun 16, 2012 1:47 am
 
Forum: Development
Topic: Non-Stick Totem
Replies: 6
Views: 5219

Non-Stick Totem

No, not the totem that keeps you from getting stuck in spider-webs. :) It might be nice to have a totem that lets you freely leave squares you would otherwise be "stuck" on. In other words, a totem that lets you veto the "forced confrontation" in emergencies, etc. - Like if a bun...
by Doompuppet
Sun Feb 19, 2012 3:00 am
 
Forum: Development
Topic: Non-Stick Totem
Replies: 6
Views: 5219

Normal Animals

I don't know if this would be possible, but it would be nice to do this since it wouldn't use any new models, etc. Can we have Werewolves, Giant Bats, and Sabertooths copied, sized to "normal" size and named Wolves, Bats and Cats? It'd be nice to have Cats wander villages, walking around a...
by Doompuppet
Sun Feb 19, 2012 2:47 am
 
Forum: Development
Topic: Normal Animals
Replies: 0
Views: 1437

Butchers.

We have Trainers and Mages and Merchants in towns, but I'd like to see the addition of the "Butcher". (If "Butcher" is no good for you, it could be a "Survivalist", "Ranger", or any other name that might fit the things below.) Just one per town (or every other...
by Doompuppet
Sun Feb 19, 2012 2:27 am
 
Forum: Development
Topic: Butchers.
Replies: 0
Views: 1446

New Mob: Changelings - No new model needed. :D

I recently heard from Dekker about the procedurally generated "vampires" in Dwarf Fortress, and it gave me a somewhat similar idea. It mixes a bit of that, a bit of John Carpenter's "The Thing", and a bit of humor... Here we go.... Changelings - The mysterious bane of those who l...
by Doompuppet
Wed Nov 02, 2011 11:54 pm
 
Forum: Brainstorms
Topic: New Mob: Changelings - No new model needed. :D
Replies: 1
Views: 7213

Creature Reactions & "Livestock"

Me again. Hooray! XD Anyway, wanted to leave a note about a couple more concepts... Creature Reactions I'm not sure what's planned, so forgive me if I step on any toes, but here are some ideas on how NPCs/monsters/creatures/Mobs could react to a player, other than attacking or not attacking... NPC C...
by Doompuppet
Tue Nov 01, 2011 7:13 pm
 
Forum: Brainstorms
Topic: Creature Reactions & "Livestock"
Replies: 0
Views: 1686

New Mob: Gremlin

Gremlins would be part clean-up crew, part pest, and part lottery. :) When you kill a creature and leave a drop unattented, or drop items and leave them there, any Gremlins spawned in the vicinity would be drawn to the drop. Gremlins are about knee height, and fly about head hight, like fat pidgeons...
by Doompuppet
Tue Nov 01, 2011 5:06 am
 
Forum: Suggestions
Topic: New Mob: Gremlin
Replies: 3
Views: 4008

Re: Screenies from inside of the Rop Tower etc...

You know, that female character would actually make a great "monster" to fight. Imagine she looks deceptively sweet, then tries to slaughter you! Ha ha. Could be a priestess or something for an evil order.
by Doompuppet
Mon Oct 31, 2011 2:42 am
 
Forum: 3D Modelling
Topic: Screenies from inside of the Rop Tower etc...
Replies: 4
Views: 3103

Re: Animation and fx sound test

Fantastic. This is looking better and better all the time.

Also, am I the only one who think the spiders are cute?
by Doompuppet
Mon Oct 31, 2011 1:59 am
 
Forum: 3D Modelling
Topic: Animation and fx sound test
Replies: 2
Views: 3012
Next

Return to advanced search

cron