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Re: Merchant Limits

I may have missed this before, but what is the rational argument to limiting demon amulet availability? Does it increase the difficulty or enhance the gameplay in any way? Seems to me an arbitrary restriction.
by Lopsided
Tue Nov 12, 2013 12:57 pm
 
Forum: Development
Topic: Merchant Limits
Replies: 21
Views: 1705

Punisher's Forums

Hello, fellow mistresses. I've had a little back-and-forth with Punisher as of late and he extended the community an invitation back to the official BM forums ( http://forums.blademistress.com ) and wiki ( http://wiki.blademistress.com ). He stressed that he'd like the community to ALL talk together...
by Lopsided
Tue Nov 05, 2013 10:46 pm
 
Forum: Blade Mistress Discussion
Topic: Punisher's Forums
Replies: 2
Views: 640

Re: Increase number of PLAIN BEADS per Merchant

I would like to add that while increasing the plain count, there's no reason we couldn't boost the other bead counts as well while we're sweeping through the inventory changes. All beads *10 or whatever modifier is decided upon. Just an idea, not as critical as plains, but at the same time makes sen...
by Lopsided
Sat Oct 26, 2013 5:20 pm
 
Forum: Development
Topic: Increase number of PLAIN BEADS per Merchant
Replies: 4
Views: 514

Merchant Limits

Since we've begun to analyze the things that we can and cannot change in the game, it is high time the merchant counts were brought into today's gaming era. The age-old "it's always been this way" answer, while arguably true, ignores the general level the players are operating at currently...
by Lopsided
Sat Oct 26, 2013 6:05 am
 
Forum: Development
Topic: Merchant Limits
Replies: 21
Views: 1705

Re: Hot Keys

As have I, sir. As well as many "old" members of this community. Most of the decisions this community makes based on the 'old times' of this game are based upon structures newer than they originated themselves. As such, their arguments are as null as those before them. This topic, as many ...
by Lopsided
Fri Oct 18, 2013 1:38 am
 
Forum: Development
Topic: Hot Keys
Replies: 10
Views: 960

Re: Hot Keys

We shouldn't let this game's mechanics and playstyle sit in the rock ages forever just because the veterans came up that way. Was adding Clvl into the game unfair because people came up hard before it? Not all progress and change is bad. For the love of god, yes to hotkeys.
by Lopsided
Thu Oct 17, 2013 8:57 pm
 
Forum: Development
Topic: Hot Keys
Replies: 10
Views: 960

Re: Spam Protection

It would seem necessary to do it, as a stopgap, until a new means is found to combat the spammers. The boards are relatively unreadable every other day due to the high volume of spam.
by Lopsided
Sun Sep 22, 2013 8:57 pm
 
Forum: Blade Mistress Discussion
Topic: Spam Protection
Replies: 4
Views: 704

Re: Spam Protection

CAPTCHA to post. Problem 99% solved. And yes, obviously, email activation for new accts.
by Lopsided
Sun Sep 22, 2013 8:26 pm
 
Forum: Blade Mistress Discussion
Topic: Spam Protection
Replies: 4
Views: 704

Character Level, Totems, and YOU!

I'll begin this essay by stating that, in the current aspect of the game, character level contributes very little other than increased HP. Players are more motivated to make six or seven alts than they are to level one character past counselor (310). I have a few ideas that could help push this game...
by Lopsided
Sun Sep 15, 2013 9:48 pm
 
Forum: Development
Topic: Character Level, Totems, and YOU!
Replies: 0
Views: 414

Re: Donor Totem Sets

I agree with Alaster on pricing and Psycho on power. For this deal to be viable, you need them to be at least Star power AND upgradable to the highest power if more become available. Totes, while tedious to maintain, are becoming increasingly manageable every power gain due to rapidly increasing dur...
by Lopsided
Sat Sep 07, 2013 9:54 pm
 
Forum: Development
Topic: Donor Totem Sets
Replies: 12
Views: 1324
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