UPDATED Link: (Apr-2013) version of "A BRIGHTER NR" ver 1.1

Changed the look of the UI? Wanna share?

UPDATED Link: (Apr-2013) version of "A BRIGHTER NR" ver 1.1

Postby MVM » Sun Jun 06, 2010 8:37 pm

Hello All :)
A few years back i made a Mod for BM called "A Brighter NR" and "New Quality Textures for Caves". Dont know if any of you remember that still ,
but i want to share it with you once again.
This time i have upgraded the Mod a bit more and added some new quality soundfiles (22050Hz instaed of 8000Hz) for the environment that hopefully
give you a richer game experience.

Whats New in the Dat Folder:

All environment files such as:
Env-beach, Env-desert, Env-snow, Env-forest, Env-swamp, Env-labby, Env-dungeon
Note: (except for Intromusic and guildtower. Will add them later.)
3 new soundfiles for more realistic Thunder.
New: - modded some of the music files. (Apr 2013)

New Textures for caves and dungeon included as well. (included from the Mod "New Quality Textures for Caves")
(Note: Textures for dungeon are already included if you downloaded the new version from BM Return website.)
and all textures needed for the Mod "A Brighter Nr") of course.

New Link here (this one will not expire: (File size 46 Mb) http://rapidshare.com/files/4225164039/Dat.zip

After downloading unzip it and rename your old Dat folder to "datORG" or something so you have the original still.

Enjoy and hope you like it :) ((MVM)) - apr 2013

Here some screenies to compere with - before and after:

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Re: New version of "A BRIGHTER NR" ver 1.1

Postby Thoth » Mon Jun 07, 2010 12:25 am

Looks very good, MVM!
I will certainly test it! :-)
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby MVM » Wed Jun 09, 2010 12:18 pm

Glad you liked it :)

btw..if you think its good enough use it for BM Returns version of the game. (or parts of it)
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby Dekker3D » Wed Jun 09, 2010 10:20 pm

we definitely would if we had any use for it. we won't be using the original models though, so the textures won't do any good either.. uv maps and stuff being all different.
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby MVM » Thu Jun 10, 2010 12:25 pm

Dekker of course not :P
That would be completly useless and is of course not what i meant. I were talking about the BM we have now. That version we are all playing :D
You got me wrong there. (BM Returns version of the game) means that version people can download from the website today.
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby Dekker3D » Fri Jun 11, 2010 7:07 am

ahh, whoops. how silly of me :P
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby Blaze » Tue Oct 05, 2010 6:15 am

i like this :D
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby DarkBlue » Thu Dec 30, 2010 7:17 pm

Yeh I'ma noob but what folder do we put this stuff in?
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby Nephilim » Thu Dec 30, 2010 7:28 pm

Go to C:\Program Files\Blade Mistress Returns\Dat

there is where you copy it to =]
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Re: New version of "A BRIGHTER NR" ver 1.1

Postby DarkBlue » Thu Dec 30, 2010 7:45 pm

Thanks, do you know where I put the maps at too? The map with like dungeon loc ect.
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