The dodging skill had kept me for a looong while. It wasn't updating when you got hit, until you died or reconnected. Turns out I had put a != where a == should be, which meant it would only proceed if it should NOT do so. Fun situations there.
Now I've actually seen it going up though, which is good. Next up, smithing! With that in, this game should be ready for alpha, and soon beta. We could really use a GUI designer, a lot of models (of monsters and small common objects like rocks and doors and stuff) and other various things. Let us know if you'd like to help us out. Swift got us in touch with a GUI designer, but I lost his name.. Sorry, dude. Please let me know if you're still up for it