New update (Carune Online)Sep 2011

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Re: New update (Carune Online)Sep 2011

Postby Doompuppet » Wed Oct 19, 2011 2:55 am

It'll be interesting to someday see the Youtube video where you run along through the idillic landscape, only to be eaten by a giant spider in the last few seconds. :D
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Re: New update (Carune Online)Sep 2011

Postby Dekker3D » Sun Oct 23, 2011 1:33 pm

To the rest of you guys: the existence of -working- nametags implies that we can get the player name for any player character (even on the client side) and vice versa. That's pretty useful, and it wasn't enabled in NeoAxis by default. Had to write some workarounds to make it work. In other words, it's a first step towards character/mob selection and those little character-menu things we're all used to.

I've been busy with some other things lately, but I'll be doing some more coding on this after next friday. Probably going to fix skills and the inventory, along with anything else Mitch and MVM have made gui stuff for.
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Re: New update (Carune Online)Sep 2011

Postby MVM » Wed Oct 26, 2011 11:07 pm

Sounds great Dekker :) i will going to look a bit closer to the Gui part then...
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Re: New update (Carune Online)Sep 2011

Postby Dekker3D » Fri Oct 28, 2011 4:42 pm

I goofed up. Blendercon -begins- at friday, and ends at sunday. I meant I'll be back to coding after this sunday. Doh.
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