Basic Blade Mistress Information:
There are nine spinning gold tokens (one for each of the great spirits) - they start life randomly scatterred across the Normal Realm - if you want them you need to search for them.
Capturing is very simple, you just walk into the same square as the token, and if you're able to capture tokens the one you just walked into will dissappear and a message will go out server-wide to inform everyone that the token has just been captured by you and which guild now controls it for the next 30 hours. If you're not able to capture tokens then walking into a token wont do anything - it will just sit there spinning around like they do.
So what makes you eligible to capture a token?
So why do you need to be part of a guild that has a tower to use tokens?
Tokens temporarily boost the WV of a specific magic or crafting skill, to take advantage of this you need to be inside your tower when that token is in there - you don't need to stand with or even near the token, just being in the tower is enough.
Yes, running around all over the normal realm trying to find 9 tokens spread over 65,000+ squares can be a chore but it's worth it when you consider that if you can capture the right ones you can get up to a 30% increase in magic or crafting. That's enough to add a few more favors to that stat totem or to enable your smith to make your new sword first time without losing any ingots or dusts you'll see that it's ultimately in your interests and the guilds interest to capture as many tokens as possible as often as possible so that you have the best possible advantage.
Which tokens are part of which groups?